﻿using System;
using ProtoBuf;
using ZyGames.Framework.Common;
using ZyGames.Framework.Collection;
using ZyGames.Framework.Model;


namespace ZyGames.DZPocker.Model
{
	/// <summary>
	/// 保险赔率表
	/// </summary>
	[Serializable, ProtoContract]
	[EntityTable(AccessLevel.ReadOnly, DbConfig.Config)]
	public class OutsOddsInfo : ShareEntity
	{
		/// <summary>
		/// outs赔率表
		/// </summary>
		public OutsOddsInfo()
			: base(true)
		{

		}

		/// <summary>
		/// Id
		/// </summary>        
		[ProtoMember(1)]
		[EntityField(true)]
		public int Id { get; set; }

		/// <summary>
		/// Outs数量 （最后一行代表+ 如果最后一行是20 就是20+）
		/// </summary>        
		[ProtoMember(2)]
		[EntityField]
		public int Outs { get; set; }

		/// <summary>
		/// 赔率
		/// </summary>        
		[ProtoMember(3)]
		[EntityField]
		public float Odds { get; set; }

	}
}